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3 Pokemon Games That Failed to Receive the Adoration They Warranted

In the wake of a glimpse of world peace thanks to Pokemon Go, there's no question that the monster collecting series is about as mainstream video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent frenzy around trading card values ensures almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.

However despite that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Sure, there are small features like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

By

Angel Thompson

Maya Chen is a blockchain developer and tech writer with over 8 years of experience in fintech innovation and decentralized systems.

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